#include "Table.h"

using namespace irr;
using namespace core;

const vector3df Table::SIZE(171.225f, /*73.706f*/80.f, 88.129f);		// TODO: change X and Z

Table::Table(IrrlichtDevice* device)
{
	driver = device->getVideoDriver();
	smgr = device->getSceneManager();

	node = smgr->addMeshSceneNode(smgr->getMesh(L"Data/Models/table.obj"));
	
	if (node)
	{
		node->setRotation(vector3df(0.f, 45.f, 0.f));
	}
}

Table::~Table(void)
{
}
